Clans of Gaea
Below is a list of the 7, and their bonuses. Each has a choice of 3 proficiencies and any in bold becomes expertise if already known. Each run by the The Barons.
Insight, investigation or perception
Animal handling, nature or survival
All ranged weapons (small firearms and can start with a revolver), medicine, perception or stealth
Stealth, sleight of hand or acrobatics.
Athletics, religion or intimidation
Persuasion, deception or insight
Technology (including all firearms and can start with a revolver or rifle), survival, arcana or sleight of hand.
Investigation, arcana, or technology (including mechs and all firearms)