Clans of Gaea
Expectations for players
The following are key aspects to character creation:
- Obviously follow the guidelines from the rules page
- Your personality traits, bond, flaw and ideal should directly tie into your background somehow. A serviceable backstory would be 5 sentences, each directly explaining your character details.
- No evil characters. Edgy is fine.
- Backstories should be, for the most part, shareable from session one.
- Your characters are above average at level one, but still not heroes capable of incredible feats.
- Any deeds in your backstory should be reasonable for a level one character to achieve. Nothing is more awkward than a renowned warrior capable of besting 5 men at once on paper is felled by a single goblin's arrow. Or a master locksmith being stumped by a simple lock. Let your heroic deeds unfold in the game. Let your aspirations to achieve great deeds drive you.
- However your character should have the knowledge/skill/ability within of the first three levels. E.g. A fighter was taught how to cast spells, but needs to practice his skills in the field for eldrich knight. A rogue was taught how to kill silently but still needs to put it into practice. See below.
- Any secrets you have, you should feel comfortable to share with the party by the end/at the end of the prologue.
- Levelling up with be a big deal, requiring a time investment to hone skills you've been learning up until that point.
- This means you should not expect to level up during a quest or in the wilderness etc.
- As such befriending an NPC who can teach you such skills is advisable.
- This is obviously situational, and spells/ability score improvements will not be included in this (unless you think it should).
- SKT is not a time sensitive campaign (for the most part), so downtime is more prevalent.
- However the prologue is a caveat to this. You will level up quickly, in a single 'area'. As such your character should have the knowledge but not the skill of level 2 and 3. Level 4 (if feat) onwards levelling will happen as previously stated.
Macro (or common sense)
- No malicious rolls/actions against the party
- Roleplay disagreement is encouraged, characters storming off is fine.
- No robbing each other, no attacking each other etc. This is a co-operative story.
- Try and remember your characters wouldn't stay together because you're all players at the same table. Would others want to hang around your character? Would you? This can be a roleplay aspect of course, as with anything.
- This is a co-operative experience.
- You are a good party. Now just because you're a good party doesn't mean you're a good party, but it does mean no dark themes. Try and avoid torture, killing innocents (whatever you deem innocent is of course subjective – I'm referring to orphans and the like) etc. Again, rule of common sense applies.
Expectations for GM
Adapt SKT into the Clans (within reason), and adapt the story to include the player's backstories.
Pour hours of your life into creating dynamic and interesting stories and encounters, to watch helplessly as your party burns the boat and distrust friendly NPCs.
Just kidding it's a pre-built module.
What not to expect
This is will not be a full blown Gaea adventure, there is frankly too much to adapt. So much of the source material will remain, just slightly tweaked. If it goes well, and everyone enjoys the setting, I'll write a full Gaea adventure set after the events of SKT really delving into the Clans and setting.